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Midnight Craving
Midnight Craving is a single-player horror game where players go around a house after being disturbed from sleep due to a sudden noise. While avoiding the lurking creature, they must complete tasks in order to prevent the creature from escaping. My contribution for this project consisted of:
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Creating the final asset for the level based on the grey box (Texturing surfaces and scaling of the house)
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Designing and modelling the creature assets
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Designing and implementing the UI
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Programming the procedural walking animation for the creature
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Programming the logic for subtitles, task logic system & Designing the UI
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Working on the story for the progression of the game
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Working on the finalised lighting & visuals for the environment
This was a fun project to work on, especially as I spent time experimenting with new aspects that I wanted to work on, the biggest one being the procedural walking of the creature. Along with that, I also played around with the lighting, trying to find something that complemented the unsettling atmosphere that we wanted to give players.
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