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Dont Be Rotten

Dont Be Rotten was a Tabletop Card Game where players work together in order to make it through waves of enemies. My work in this project mainly focused on balancing everything in the game from the class multipliers for players, how much experience they gain after each wave as well as the stats for enemies and the effects of skills and items. Most of my time in this project was spent in spreadsheets adjusting different values and seeing how they affect the overall gameplay.

Player Classes
Items and Maps
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